A study on the attention of the elderly in the use of digital games in multimodal platforms
International Journal of Development Research
A study on the attention of the elderly in the use of digital games in multimodal platforms
Received 14th May, 2018; Received in revised form 20th June, 2018; Accepted 28th July, 2018; Published online 31st August, 2018
Copyright © 2018, Tatiana Machado Dorneles et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
The aging of the population is increasing and with this new possibilities of study through technology appear. Digital games may be a possibility for effectiveness in the physical, cognitive and psychic areas of the elderly. The objective of the research was to investigate the perception of the elderly in relation to the attention, in the use of digital games in different platforms. The design of this research is descriptive, qualitative and cross-sectional. Five elderly women, over 60 years old, participated in the study. The evaluation instruments were semi-structured interview scripts. Games sessions were held on tablets, computers and consoles. The results indicate that good choices of digital games in different platforms can stimulate the attention of the elderly, as long as they are motivators for this population.