Audio games as a ludic tool for visually impaired students in elementary school
International Journal of Development Research
Audio games as a ludic tool for visually impaired students in elementary school
Received 27th March, 2020; Received in revised form 22nd April, 2020; Accepted 06th May, 2020; Published online 29th June, 2020
Copyright © 2020, Felipe Nascimento Nogueira da Silva et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Today there are few educational institutions that carry out activities that promote entertainment, fun and the inclusion of visually impaired people in the educational environment. In this article it is presented a playful form of teaching in which there will be a greater social inclusion for the visually impaired in an institutional environment. In view of the practicality of intuitive games to support the learning of the visually impaired, the objective is to demonstrate an electronic game tool not yet well known by the general public: audio games, in order to show that games with distinct characteristics were adopted to check which will be more promising for a visually impaired person in support of learning. With questionnaire methods in search of divergent opinions, description of concepts, divergences and difficulties, demonstration of possible audio games that may be included in the teaching dynamics and various texts and articles on the subject, it is possible to conclude that there is little knowledge of the existence of audio games and, along with that, the inequality in the educational system, given the lack of social inclusion in relation to the visually impaired in ludic teaching activities. Therefore, it is necessary to create and implement greater activities aiming equality, inclusion, participation and education for all during elementary school, a phase of great moral and educational development.